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Saving Progress Revamp
Saving Progress Revamp
By Michael Fox on June 29, 2008 in The Happenings

Attention, everyone! In case you haven’t noticed, SPDC has gone through a complete redesign. It’s been in development for the past few months and is finally getting implemented. I’m excited to see where this new design will take us, and even more so, the new content we’ve been working on. The biggest feature that we’ve added on to our already quality content is a bunch of new columns. There should be a new column post going up almost everyday of the week, so make sure you check back everyday to get your fill!

I’ll be adding up some column posts we already have written up over the next few days. There’s still quite a bit of work to be done to get the new design all setup, but so far, things are going great. If you’ve got something to say, don’t be shy! Register for the site and/or forums and leave a comment. The best way to get the things you want is to let us know about them.

While you’re waiting for the new content to pop up, you could go and read our reviews, columns & features, and about pages. They all contain information that should help you understand exactly what SPDC is about and the people who are behind it. Some of the pages are still yet to be completed, but most of it is there.

In the meantime, hang in there and we’ll get the new SPDC all setup for you. I hope you enjoy!

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Hey! Link! (8/18/08)
By Zvi Finklestein ⋅ August 19, 2008
Hey! Link!

“EA Partners Is A Murderers’ Row - Who’s NOT On This List?” at MTV Multiplayer
This is a good bit of investigative reporting from Stephen Totilo. With last Thursday’s announcements by Electronic Arts of deals with Grasshopper Manufacture and Epic Games, they now have at least half a dozen major partners, and that’s not counting the smaller companies they have outright purchased over the last couple years.

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XBLAh (8/16/08)
By Jay Aphale ⋅ August 16, 2008
XBLAh

I have become amazed at what XBLA has done in the past few weeks. It started with Geometry Wars 2, a game Jim Canapa described perfectly in the previous column (he should know, since his high scores are far better than mine). Bionic Commando, another great game I will go into detail about later, was the most recent addition. But in the middle was Braid, the first game to ever cause an internal conflict for me.

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Morrowind vs. Oblivion, Part 1 of 2
By Mike Ireland ⋅ August 12, 2008
Mightier Pen

Morrowind really helped pull itself head and shoulders above the crowd by developing a realistically complicated world in such an unfamiliar setting that its players can’t help but explore every nook and cranny, finding new reasons to love it every time they play.

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Hey! Link! (8/11/08)
By Zvi Finklestein ⋅ August 11, 2008
Hey! Link!

“Gaming’s 20 Greatest Challenges” at Edge
Colin Campbell doing what he does best. I can’t imagine coming up with this list, not to mention writing as smartly and concisely about them all. The one problem here is that he doesn’t always offer a solution to these problems, but it’s still important either way.

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Hey! Link! (8/4/08)
By Zvi Finklestein ⋅ August 4, 2008
Hey! Link!

“THE ACTION BUTTON DOT NET MANIFESTO: A LIST OF THE TWENTY-FIVE BEST GAMES OF ALL-TIME” at Action Button
They’ve been teasing it for months, but finally here it is. Twenty-five full reviews. It’s a lot, so they’re releasing them three at a time twice a week. The three up now are all good examples of why Tim Rogers is important to the topic of this column.

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