HOMEFORUMSAFFILIATESABOUTLOGIN
Space Siege
Soul Calibur IV
Braid
Alone in the Dark
Guitar Hero: Aerosmith
Latest Feature: Impulse Buyer
Can Stardock break into the marketplace, and will it help reduce piracy?
COLUMNS
Join the forums!
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 4: Guns of the Patriots
Kojima Productions ⋅ Konami ⋅ Third-Person Action ⋅ By Jim Canapa on June 20, 2008 in PS3
Metal Gear Solid 4: Guns of the Patriots
!

Discussing Metal Gear has a lot in common with talking about religion or politics with extended family over Thanksgiving dinner: things start out amicably enough, but quickly devolve into shouting, name calling, and perhaps flying mashed potatoes. If you were to put five people in a locked room and force them to talk about it, two would love the series, two would hate the series, and the last would profess Hideo Kojima to be god incarnate, while asking “Can love bloom on the battlefield?” in low, harsh tones. No one will ever agree, and Metal Gear Solid 4 has made the sound decision to not even try to win over those two out of five that don’t like it. The game is simply not for them. The two who like the series will love MGS4, and the last guy with the Foxhound tattoo who practices CQC will have multiple fanboy orgasms.

MGS4 is the perfect example of fan service done right. It is never tacky, and takes itself just seriously enough to give people exactly what they want to see, while tying up all the lose ends. There is no cliffhanger here; by the end of the game, all the questions are answered, everyone is accounted for, and followers from casual to rabid will be pleased with what they have seen. The game is littered with allusions to its precursors that will simply fly over the head of anyone who hasn’t played them. For example, the first ten minutes of the first chapter (after you finally get to play), consist of Old Snake running from a swarm of Geckos, the new ‘big bad’ for this game. He turns a corner after narrowly avoiding being crushed and sees a cardboard box sitting in the middle of the room that he can hide under. This in itself is self-referential, but it goes even further when a Gecko crushes the box to find it filled with watermelons, which were on prominent display during a kitchen firefight in MGS2. Snake later appears from around a corner, camouflaged, and lights up. There are layers of history here; the MGS legacy is all present in one place, proudly on display.

Part of this legacy, like it or not, is the way MGS4 tells its story: through really, really long cutscenes. Perhaps it is a failing of Kojima’s that he cannot get his point across through gameplay alone, and must resort to ninety minute mini-movies, but I honestly would not have it any other way. The cutscenes were just as engaging as any other part of the game (perhaps more so). Characters that I have known and cared about for years fell in love, fought through personal tragedies, and got the ever-living shit kicked of them. Just because I wasn’t pushing buttons telling them what to do all the time doesn’t mean I wasn’t involved; anyone who says otherwise must be forgetting about another popular genre of entertainment that does this all the time: movies. I would watch MGS4 even if there was no interaction at all. It is a story six games in the making revolving around one of the best characters in all of gaming. Certain other bald Sony-exclusive tragic heroes could learn a lot from Snake, like how not to be a douchebag all the time, and that even an emo badass is still just emo.

I don’t know anyone who ever really cared about Kratos, to pick on the current example. Fans like Snake to the point that there was a great deal of anger over MGS2, when people realized he wasn’t a playable character for most of the game. Snake is human, he is vulnerable and, at the same time, superhuman, or at least he used to be. The choice to age Snake in MGS4 is far from cosmetic. The story revolves around him coming to terms with his swiftly approaching demise, and he grows more and more desperate about what he views as his destiny as the game wears on. It is difficult to see him doubled over in pain, clutching his back out of agony, or literally crawling towards an objective because he can no longer walk. I felt sorry, almost guilty, for pushing him on, kill after kill, only to know that none of it really mattered. The final outcome was unavoidable. Out of destiny or duty, it did not matter.

As much as I love the story and the characters, it cannot be denied that the gameplay has not changed a great deal from previous titles. If the excellent cutscenes, well-developed characters and exceptional voice acting are stripped away, all that is left is a game that has been surpassed on all fronts. There have been better stealth games for years (see Splinter Cell), and that is supposed to be what Metal Gear is all about: tactical espionage action. The sneaking still works, and is as necessary as ever, but it would have been nice to have a few of Sam Fischer’s moves to help out. When the sneaking fails and the shooting starts, the age of the game mechanics, just like Snake, start to show even more. Over-the-shoulder action has evolved a great deal, and from Resident Evil 4 to Gears of War to Uncharted, the bar has been raised, but MGS4 simply does not keep up. Everything works, but it just feels old and cumbersome, making cranky old Snake seem even more fitting.

There are also problems with the presentation of the game itself. MGS4 oozes polish, so when a bad texture pops up, it really sticks out. Snake always looks good, but every once in a while, something near him that is poor looks all the more ugly because he is next to it. In addition, there are more then a few places where load times become intrusive, and I don’t mean the multiple mandatory install times. There are two chase scenes that could have been truly excellent, but are broken up by several loading screens between areas. The momentum of the sequences are completely thrown off; it’s jarring to escape certain death only to be rewarded with waiting to do it again. There are even load times between cutscenes, and while they provide ample time to refresh the beer and snack supply, it would be much better if they just weren’t there.

Even compared to its predecessors, there are problems. I view MSG3 to be the best game of the series overall, mostly because the ending had me choking back man tears, and it had several amazing boss encounters. MGS4, in spite of everything that happens, never reaches the same level of emotional impact as 3 did. The bosses, even though they look amazing, are not of the same quality as The End from 3 or Psycho Mantis and Sniper Wolf from MGS1. MGS4, while excellent in its own right, suffers under the weight of what is trying to do, and that is to bring to a close an incredible saga that has more incredible moments than any other series, including anything with space marines or flying plumbers. When the credits rolled, after one final twist and cameo, I felt like standing up from the midst of my empty coke cans and Twinkie wrappers and saluting the screen. Not for MGS4 itself, but the for the landmark series that it brought to a close. If this truly is the end of Metal Gear (!), then goodbye Snake, you went out with dignity, and I’ll miss you.

Rank Icon
Bookmark and Share ⋅ Email This Post Email This Post ⋅ Print This Post Print This Post
Hey! Link! (8/18/08)
By Zvi Finklestein ⋅ August 19, 2008
Hey! Link!

“EA Partners Is A Murderers’ Row - Who’s NOT On This List?” at MTV Multiplayer
This is a good bit of investigative reporting from Stephen Totilo. With last Thursday’s announcements by Electronic Arts of deals with Grasshopper Manufacture and Epic Games, they now have at least half a dozen major partners, and that’s not counting the smaller companies they have outright purchased over the last couple years.

continue reading
XBLAh (8/16/08)
By Jay Aphale ⋅ August 16, 2008
XBLAh

I have become amazed at what XBLA has done in the past few weeks. It started with Geometry Wars 2, a game Jim Canapa described perfectly in the previous column (he should know, since his high scores are far better than mine). Bionic Commando, another great game I will go into detail about later, was the most recent addition. But in the middle was Braid, the first game to ever cause an internal conflict for me.

continue reading
Morrowind vs. Oblivion, Part 1 of 2
By Mike Ireland ⋅ August 12, 2008
Mightier Pen

Morrowind really helped pull itself head and shoulders above the crowd by developing a realistically complicated world in such an unfamiliar setting that its players can’t help but explore every nook and cranny, finding new reasons to love it every time they play.

continue reading
Hey! Link! (8/11/08)
By Zvi Finklestein ⋅ August 11, 2008
Hey! Link!

“Gaming’s 20 Greatest Challenges” at Edge
Colin Campbell doing what he does best. I can’t imagine coming up with this list, not to mention writing as smartly and concisely about them all. The one problem here is that he doesn’t always offer a solution to these problems, but it’s still important either way.

continue reading
Hey! Link! (8/4/08)
By Zvi Finklestein ⋅ August 4, 2008
Hey! Link!

“THE ACTION BUTTON DOT NET MANIFESTO: A LIST OF THE TWENTY-FIVE BEST GAMES OF ALL-TIME” at Action Button
They’ve been teasing it for months, but finally here it is. Twenty-five full reviews. It’s a lot, so they’re releasing them three at a time twice a week. The three up now are all good examples of why Tim Rogers is important to the topic of this column.

continue reading
  • features
  • reviews
    • DS
    • PC
    • PS2
    • PS3
    • PSP
    • wii
    • xbox 360
    • xbox live arcade
  • special reviews
    • 28 days later
  • weekly columns
    • Hey! Link!
    • In Development
    • Mightier Pen
    • The Happenings
    • XBLAh
© Copyright 2007-2008, Saving Progress. All rights reserved. About Us ⋅ Contact Us ⋅ Affiliates ⋅ Jobs ⋅ RSS Feeds