Advance Wars: Days of Ruin does a lot of things right: presentation, sound, unit balancing, and controls all work fine, and suit the DS perfectly. Yet, what’s underneath the hood of this sleek ’67 Shelby is a core engine that, while balanced, gets repetitive, boring, and full of stalemates.
As with previous titles in the series, Days of Ruin gives the player control of multiple units on a turn-based battlefield, with each having its own strengths and weaknesses. Strategy games in general can be a little overwhelming to new comers, but the game does a good job of getting the player accustomed to all of the different unit classes. This isn’t Sins of a Solar Empire or Company of Heroes, but the number of units it gives you is still pretty decent.
The problem arises when you realize how little impact these units actually have. When playing the game, you’ll recognize the perfect unit to counter your enemy’s unit, and your enemy will recognize the perfect unit to counter yours. This quickly turns into an almost never ending game of rock-paper-scissors, since, on most of the game’s rather large maps, the time it takes for your unit to attack an enemy is more than enough for him to create multiple counters.
At first I thought that maybe I was just playing the game wrong, so I went to some online FAQs and, sure enough, the writers even admit, it is almost impossible to avoid “the eventual stalemate.” There are good strategies to get through most campaign missions quickly, but none of them are alarmingly obvious, and unless you figure out what will probably happen in the battle during the first or second move, prepare to be jostling back and forth with the AI for (literally) hours on end.
This is a real shame, too, because Days of Ruin gets a lot of the superfluous stuff right. It has bonus missions, it has a per-mission ranking system (although, no online leaderboard), it has controls that use the stylus and the buttons of the DS very well—even it’s laughable story would get a pass, were it not for the game’s horrendously boring underbelly.
Days of Ruin is like that super-hot shopaholic girl back in high school. She does a lot of things right, a lot of things that you wish more girls did, but by the time you’ve heard her talk about the same, boring thing for the nth time, you’d much rather spend time with some more interesting company.