EXTRAORDINARY ORDINARY REVIEWS
Saving Progress always prefers quality over quantity. We don’t have a big staff, but we do have a great staff. We don’t review every game that gets released, but we do the best we can with those we do choose to write about. Our writers are passionate about games, and we believe that it’s better to convey this through our reviews than a descriptive rundown of the game’s content. Nobody here really cares whether the game runs at either 28 or 30 FPS, because specifics like that don’t impact your experience. Our writers all believe that if you want the kind of review that tells you what the X button is, you really just want to read Wikipedia. Everyday reviews here are analytical and critical of a game’s every aspect, and help give readers a picture of what it’s actually like to sit down and play. The best part about this review style is that our content is actually as fun to write as it is to read.

SPECIAL REVIEWS

28 Days Later
We writers usually have a very small window of time to put up a new review. As I just mentioned, we don’t write exhaustingly boring breakdowns of every title, and therefore are not being rewarded with advance copies of the games we analyze for your reading pleasure. We’re normal people, and in order to write these articles, we have to go spend our money on the game first.

All this is just to say that we’re kind of rushed to get you the details we think you need about the latest releases. It’s not that big a deal, though, because someone in our brain pan came up with the 28 Days Later concept (no, not the zombies). We basically take a chance reviewing the game with as much information as we can gather before pushing ourselves out that ‘timely review’ window. Then, about a month later, the writer can come back, if need be, and take their foot out of their mouth and tell you which aspects they might have glazed over upon first impression. That’s not to say you should never trust our writing until we have a chance to reconsider it, but we are normal people; sometimes we too get starry-eyed.

Where Were We When…
The WWWW is a specialty review similar to the 28DL, in that it’s reconsidering something from our past. This, however, is mostly about games that came out before Saving Progress was even a twinkle in the eye of our beloved webmaster. Our main focus here at Saving Progress is writing timely reviews of new video games, but like most gamers, we don’t only play the flavors of the month. Where Were We When gives us the opportunity to dissect games that we otherwise couldn’t, simply because they came out before this website launched, as well as return to those hidden gems we missed along the way.

Under the WWWW heading you’ll find discussion of games (from the ’80s through present day) that we think are underrated, god-awful, unique, innovative, or noteworthy in any other way. The obvious will be avoided - nobody’s going to tell you once again that not enough people played Beyond Good and Evil or that Super Mario Bros. 3’s gameplay is a goddamn opera - we’ll either talk about games many of you haven’t heard of or say new things about games everyone has heard of. Enjoy.

Or else.