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Space Siege
Soul Calibur IV
Braid
Alone in the Dark
Guitar Hero: Aerosmith
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Can Stardock break into the marketplace, and will it help reduce piracy?
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Jim Canapa
Space Siege
Gas Powered Games ⋅ SEGA ⋅ Action RPG ⋅ By Jim Canapa on August 18, 2008 in PC
Space Siege
Full priced budget schizophrenic shooter. Need more beer.
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Jay Aphale
Soul Calibur IV
Project Sould ⋅ Namco Bandai ⋅ Fighting ⋅ By Jay Aphale on August 18, 2008 in PS3, xbox 360
Soul Calibur IV
Enough depth to contain Ivy’s mammary glands.
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James Shields
Braid
Number None Inc. ⋅ Microsoft ⋅ Puzzle / Platform ⋅ By James Shields on August 12, 2008 in xbox live arcade
Braid
Braid delivers an experience gamers will will be hard pressed to forget.
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Aaron Bayley
Impulse Buyer
Written on May 9, 2008 ⋅ By Aaron Bayley on August 5, 2008 in features
Impulse Buyer
Can Stardock break into the marketplace, and will it help reduce piracy?
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Jim Canapa
Alone in the Dark
Eden Games / Hydravision Entertainment ⋅ Atari ⋅ Horror ⋅ By Jim Canapa on July 16, 2008 in PC, PS2, PS3, wii, xbox 360
Alone in the Dark
I'm sure Uwe is pleased.
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Jim Canapa
Guitar Hero: Aerosmith
Neversoft Entertainment ⋅ Activision ⋅ Music / Rhythm ⋅ By Jim Canapa on July 1, 2008 in PS2, PS3, wii, xbox 360
Guitar Hero: Aerosmith
For the Aeromsith fans under 40. All three of them.
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Hey! Link! (8/18/08)
By Zvi Finklestein ⋅ August 19, 2008
Hey! Link!

“EA Partners Is A Murderers’ Row - Who’s NOT On This List?” at MTV Multiplayer
This is a good bit of investigative reporting from Stephen Totilo. With last Thursday’s announcements by Electronic Arts of deals with Grasshopper Manufacture and Epic Games, they now have at least half a dozen major partners, and that’s not counting the smaller companies they have outright purchased over the last couple years.

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Saving Progress Revamp
By Michael Fox ⋅ June 29, 2008
The Happenings

Attention, everyone! In case you haven’t noticed, SPDC has gone through a complete redesign. It’s been in development for the past few months and is finally getting implemented. I’m excited to see where this new design will take us, and even more so, the new content we’ve been working on.

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XBLAh (8/16/08)
By Jay Aphale ⋅ August 16, 2008
XBLAh

I have become amazed at what XBLA has done in the past few weeks. It started with Geometry Wars 2, a game Jim Canapa described perfectly in the previous column (he should know, since his high scores are far better than mine). Bionic Commando, another great game I will go into detail about later, was the most recent addition. But in the middle was Braid, the first game to ever cause an internal conflict for me.

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Morrowind vs. Oblivion, Part 1 of 2
By Mike Ireland ⋅ August 12, 2008
Mightier Pen

Morrowind really helped pull itself head and shoulders above the crowd by developing a realistically complicated world in such an unfamiliar setting that its players can’t help but explore every nook and cranny, finding new reasons to love it every time they play.

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Hey! Link! (8/11/08)
By Zvi Finklestein ⋅ August 11, 2008
Hey! Link!

“Gaming’s 20 Greatest Challenges” at Edge
Colin Campbell doing what he does best. I can’t imagine coming up with this list, not to mention writing as smartly and concisely about them all. The one problem here is that he doesn’t always offer a solution to these problems, but it’s still important either way.

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Hey! Link! (8/4/08)
By Zvi Finklestein ⋅ August 4, 2008
Hey! Link!

“THE ACTION BUTTON DOT NET MANIFESTO: A LIST OF THE TWENTY-FIVE BEST GAMES OF ALL-TIME” at Action Button
They’ve been teasing it for months, but finally here it is. Twenty-five full reviews. It’s a lot, so they’re releasing them three at a time twice a week. The three up now are all good examples of why Tim Rogers is important to the topic of this column.

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